Mathieu Montreuil
Senior Gameplay Game Designer



Wooden RollerCoaster created with the Coaster Builder
Golden Gate created with the Piece-by-Piece Builder
Steel RollerCoaster created with the Coaster Builder
Egyptian Pack of pieces for the Piece-by-Piece Builder
Western buildings created with the Piece-by-Piece Builder
Fountain Pack of pieces for the Piece-by-Piece Builder
Mediecal pieces mixing in-game and UGC in the Piece-by-Piece Builder
Mayan Pack of pieces for the Piece-by-Piece Builder
Stacks Image 1850


RollerCoaster Tycoon World
PC
Unity
Team of 45
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Gameplay Game Designer
Nvizzio Creations for Atari


Gameplay Game Design for the 1st USP of the game: the unique Coaster Builder.

▸ Full design of all Cameras: Park Cam, Coaster Cam, Ride Cam, Free Cam.

▸ Full design of all Controls: keyboard, mouse, Steam Controller and others.

▸ UI flows and wireframes, Freeform and Segment Mode design with their state machine, the Specialty loops and tracks specifications and the innovative Test tab with its heat-maps visualisations.

▸ Co-design for the Terrain Deformation Tools, the scenery and rides placement and interactions, the Grid and Object Snapping system, the initial Campaign and tutorials.

▸ Public presentation of the pre-alpha of the Coaster Builder at PAX Prime 2015 in Seattle.

▸ Management and analysis of multiple playtest sessions.



Full design for the 2nd USP of the game: the Piece-by-Piece Builder, with a strike team of 10.


▸ Design of all controls, camera and manipulation tools, UI flows and wireframes with in-game previews, collaboration for Concept Arts for buildings pieces, Auto Stacking / Angle Snapping / Grouping systems, Grid upgrades, UGC specifications, and all the specs and behaviors for the 250 pieces across 4 themes.

▸ Presentation of the design of the Piece-by-Piece Builder to Atari.

▸ Strike team leadership: planning and prioritisation in collaboration with the Project Manager.

▸ Strongly positive response from the players among a globally negative community.

▸ Presentation, walkthrough and Q&A on a Twitch live stream in August 2016 for the release of the Piece-by-Piece Builder.