Mathieu Montreuil
Senior Gameplay Game Designer



Wooden RollerCoaster created with the Coaster Builder
Golden Gate created with the Piece-by-Piece Builder
Steel RollerCoaster created with the Coaster Builder
Egyptian Pack of pieces for the Piece-by-Piece Builder
Western buildings created with the Piece-by-Piece Builder
Fountain Pack of pieces for the Piece-by-Piece Builder
Mediecal pieces mixing in-game and UGC in the Piece-by-Piece Builder
Mayan Pack of pieces for the Piece-by-Piece Builder
Stacks Image 1850


RollerCoaster Tycoon World
PC
Unity
Team of 45
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Gameplay Game Designer
Nvizzio Creations for Atari


Gameplay Game Design for the 1st USP of the game: the unique Coaster Builder.

Full design of all Cameras: Park Cam, Coaster Cam, Ride Cam, Free Cam.

Full design of all Controls: keyboard, mouse, Steam Controller and others.

UI flows and wireframes, Freeform and Segment Mode design with their state machine, the Specialty loops and tracks specifications and the innovative Test tab with its heat-maps visualisations.

Co-design for the Terrain Deformation Tools, the scenery and rides placement and interactions, the Grid and Object Snapping system, the initial Campaign and tutorials.

Public presentation of the pre-alpha of the Coaster Builder at PAX Prime 2015 in Seattle.

Management and analysis of multiple playtest sessions.



Full design for the 2nd USP of the game: the Piece-by-Piece Builder, with a strike team of 10.


Design of all controls, camera and manipulation tools, UI flows and wireframes with in-game previews, collaboration for Concept Arts for buildings pieces, Auto Stacking / Angle Snapping / Grouping systems, Grid upgrades, UGC specifications, and all the specs and behaviors for the 250 pieces across 4 themes.

Presentation of the design of the Piece-by-Piece Builder to Atari.

Strike team leadership: planning and prioritisation in collaboration with the Project Manager.

Strongly positive response from the players among a globally negative community.

Presentation, walkthrough and Q&A on a Twitch live stream in August 2016 for the release of the Piece-by-Piece Builder.