RollerCoaster Tycoon World PC Unity Team of 45 ________________________________
Gameplay Game Designer Nvizzio Creations for Atari
Gameplay Game Design for the 1st USP of the game: the unique Coaster Builder. ▸Full design of all Cameras: Park Cam, Coaster Cam, Ride Cam, Free Cam. ▸Full design of all Controls: keyboard, mouse, Steam Controller and others. ▸ UI flows and wireframes, Freeform and Segment Mode design with their state machine, the Specialty loops and tracks specifications and the innovative Test tab with its heat-maps visualisations. ▸ Co-design for the Terrain Deformation Tools, the scenery and rides placement and interactions, the Grid and Object Snapping system, the initial Campaign and tutorials. ▸Public presentation of the pre-alpha of the Coaster Builder at PAX Prime 2015 in Seattle. ▸ Management and analysis of multiple playtest sessions.
Full design for the 2nd USP of the game: the Piece-by-Piece Builder, with a strike team of 10. ▸Design of all controls, camera and manipulation tools, UI flows and wireframes with in-game previews, collaboration for Concept Arts for buildings pieces, Auto Stacking / Angle Snapping / Grouping systems, Grid upgrades, UGC specifications, and all the specs and behaviors for the 250 pieces across 4 themes. ▸Presentation of the design of the Piece-by-Piece Builder to Atari. ▸Strike team leadership: planning and prioritisation in collaboration with the Project Manager. ▸ Strongly positive response from the players among a globally negative community.
▸ Presentation, walkthrough and Q&A on a Twitch live stream in August 2016 for the release of the Piece-by-Piece Builder.