Consultant for serious gaming applications of multiple urban visualizations.
Unity Windows / HTC Vive / SteamVR, team of 3.
▸ C# programming of the entire experience for 2 neighborhoods: la Baie des Rois in the capital of Gabon and the new Cambaceres district in Montpellier.
▸ VR specific R&D for deep optimizations in order to meet VR’s high performance requirements: LODs, draw calls and shaders optimizations, differential updates for skinned meshes and their behavior, etc.
▸ Advisor on urban visualization of entire neighborhoods in VR, and best practices for VR interactions.