‣ Integration of all combats in the game, setup of all combat arenas.
‣ Integration and balancing of all creatures for combat, each with their own patterns, strengths and vulnerabilities.
‣ Design or re-design of some of those creatures for better patterns and challenges for the player.
‣ Integration and balancing of all creatures for roaming and chase situations pre-combats, as well as Behaviour Trees upgrades for better creature reactions to player proximity and context.