Mathieu Montreuil
Senior Gameplay Game Designer



Haven for PC, Switch, PS4 & Xbox One


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Role:

Combat Game Designer
The Game Bakers



Integration of all combats in the game, setup of all combat arenas.

Integration and balancing of all creatures for combat, each with their own patterns, strengths and vulnerabilities.

Design or re-design of some of those creatures for better patterns and challenges for the player.

Integration and balancing of all creatures for roaming and chase situations pre-combats, as well as Behaviour Trees upgrades for better creature reactions to player proximity and context.