Mathieu Montreuil
Senior Gameplay Game Designer



Haven
PC, Switch, PS4 & Xbox One
Unity
Team of 20
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Combat Game Designer
The Game Bakers



Integration of the 200 combats in the game, setup of all 50 combat arenas for optimal space, camera, creature placements.

Integration and balancing of the 25 creatures for combat, each with their own patterns, strengths and vulnerabilities.

Design and re-design of some of those creatures for better patterns and challenges for the player.

Integration and balancing of all 25 creatures for roaming and chase situations pre-combats, as well as Behavior Trees upgrades for better creature reactions to player proximity and context.