Mathieu Montreuil
Senior Gameplay Game Designer



Haven
PC, Switch, PS4 & Xbox One
Unity
Team of 20
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Combat Game Designer
The Game Bakers



‣ Integration of the 200 combats in the game, setup of all 50 combat arenas for optimal space, camera, creature placements.

‣ Integration and balancing of the 25 creatures for combat, each with their own patterns, strengths and vulnerabilities.

‣ Design and re-design of some of those creatures for better patterns and challenges for the player.

‣ Integration and balancing of all 25 creatures for roaming and chase situations pre-combats, as well as Behavior Trees upgrades for better creature reactions to player proximity and context.