Mathieu Montreuil
Senior Gameplay Game Designer


I’m a Gameplay & Technical Game Designer with an intense focus on Controls, Cameras, learning curves and UX.

My approach is usually
50% Game Design, 50% coding.


I’m only satisfied when the game 'feels' amazing.

I’m always searching for the intersection of tech, art and psychology.

I’m also known for crazy prototyping skills in Unity, and for guiding programmers to do amazing things.




COMPANIES I WORKED WITH:

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Atari logo
Nvizzio creations logo
Gamerizon logo




PLATFORMS I WORKED ON:

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STUDIES:

DESS degree in Game Design from the Université de Montréal.

Bachelor degree in Video Game Development from UQAC.

"Starting a Business" short training from SAJE Montréal.

Université de Montréal logo
UQAC logo
SAJE Montréal logo




SPECIALTIES:


Gameplay design, programming and integration: Controls, Cameras, AIs, Combat, Events, Graphics.

3C specialist (Camera / Character / Controls), Gameplay and Game Feel expert.

Exceptional ability to guide Programmers to push the design and UX, even in highly complex code.

Rapid prototyping, gameplay programming in C#, 10 years of experience with Unity.

Gameplay balancing, bottom-up design of game mechanics, learning curves and cognitive load.

Implementation-ready Game Design Documentations, game flows, UI wireframes and tutorials.





SKILLS:


PS5 and Xbox development with in-house engine, platform-specific constraints and accessibility.

Nintendo Switch development: LotCheck limitations, UI/UX conventions for the Switch and Joy-Cons.

PlayStation VR, HTC Vive, SteamVR development: VR specific in-world UI/UX, conventions and spatial limitations.

PC (and Mac) development. Steam specific features including Steam Controller.

iOS development: Xcode, iTunes Connect, App Store Review Guidelines and Apple HIG.

Software and tools: Unity expert, Photoshop, Excel & Numbers, PowerPoint & Keynote, Git / Perforce / SVN.

Excellent knowledge of video game history and of current trends.

Fluent in French and English (spoken and written).