Mathieu Montreuil
Senior Gameplay Game Designer

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I’m a Senior Gameplay Game Designer with an intense focus on Controls, Cameras, learning curves and Game Feel.

I have a
strong technical background, allowing me to collaborate deeply with Programmers to do amazing things.

I'm very comfortable doing some
Rapid Prototyping to quickly flesh out and test gameplay mechanics, as well as designing large experiences that have to address intense technical constraints and provide high-spectacle moments.

I strive to be at the intersection of
tech, art and psychology.




COMPANIES I WORKED WITH:

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Atari logo
Nvizzio creations logo
Gamerizon logo




PLATFORMS I WORKED ON:

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SPECIALTIES:


Gameplay design, programming and integration: Controls, Cameras, Combat, AI, Signs & Feedback.

3C specialist (Camera / Character / Controls), deep experience of Gameplay and Game Feel.

Highly competent with Cinemachine, Unity's state-of-the-art dynamic camera system.

Exceptional ability to guide Programmers to push the quality of their implementation even in highly complex code.

Rapid Prototyping, gameplay programming in C#, 10+ years of experience with Unity.

Gameplay balancing, bottom-up design of game mechanics, learning curves and cognitive load.

Implementation-ready Game Design Documentations with in-game previews, game flows, tutorials.

Excellent capacity to adapt to different team sizes, from small indie teams to AAA.





GENERAL SKILLS:

Software and tools: Unity expert, Miro, Photoshop, PowerPoint, Jira, Confluence, comfortable with Perforce, Git and SVN.

PS5 and Xbox development with in-house engine, platform-specific design conventions.

Nintendo Switch development: design conventions for the Switch and Joy-Cons, LotCheck limitations.

PlayStation VR, HTC Vive, SteamVR development: VR-specific design conventions, spatial limitations.

PC and Mac development: Steam specific features including Steam Controller.

iOS development: Apple HIG and App Store Review Guidelines.

Excellent knowledge of video game history and of current trends.

Fluent in French and English (spoken and written).






ACADEMIC TRAINING:

DESS degree in Game Design from the Université de Montréal

Bachelor degree in Video Game Development from UQAC

Starting a Business short training from SAJE Montréal
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