I’m a Senior Gameplay Game Designer with an intense focus on Controls, Cameras, Game Feel and learning curves.
I have a strong technical background, allowing me to collaborate deeply with Programmers to do amazing things.
I'm very comfortable doing some Rapid Prototyping to quickly flesh out and test gameplay mechanics both in Unity and in Unreal, as well as designing large experiences that have to address intense technical constraints and provide high-spectacle moments.
I strive to be at the intersection of tech, art and psychology.
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